Monday, September 29, 2014

ASG 2: Picture Post

Post no.12
Type: Picture post



Through this picture, I'd like to show how this buzzer is also considered as wearable tech. It's mobile, miniature and invisible. Could it be the future of wearable tech? The image below is a baby using the iPad. The new wave of wearable tech also has to be intuitive if it wants to take flight.


Speaking of taking flight, fictional characters like Doraemon and


Inspector Gadget could've inspired wearable technology. Both have wearable helicopter hats, I can't wait til we could use them without our head detaching from our bodies from the overwhelming gravitational pulls from our weight. Okay, that was gruesome.



Recent movies like Edge of Tomorrow also involve wearable exoskeletons which enhance soldiers' capabilities. The picture right below this little crop of a movie poster that shows the real life developments of exoskeletons for the army. Obviously it would have to be lighter and less bulky to retain stealth.




Let's talk about the current devices that determine our well being today. The smartphones. Many companies like Samsung and Apple are trying really hard to simplify what is already a perfect interface and a perfect size for user navigation. Flexible screens are coming soon, so I'd expect them to turn into wearables soon enough.


Google glass. I'm pessimistic, but I wish them good luck on their future developments. Having voice control which recognises ddifferent accents and languages will take them a really long time to develop.


I almost called this an independent wearable tech. But it's not. You need to pair it up with your smartphone in order to obtain the data. However, it helps with fitness and I don't think it's such a bad idea.


This, is the hug shirt. Despite its utterly ridiculous purpose, it has sold tons. You hug yourself with the shirt on, and that sends the message to your friend's shirt all the way in another country where the pressure is replicated. Don't get me started on the kiss transfer bots. You can check it out here.


Mood ear plugs. Helps you find the song that best suited your mood. It measures your heart rate basically. More info here.


Smart contact lenses. It helps diabetics by alerting them when the glucose content is at dangerously low levels. It takes the data from your tear fluid. Check it out here.



A thermo bracelet by MIT. Users can adjust their own body temperatures by just a flick of a button. Looking forward to the day where I could wear my Hawaii shorts in Alaska. Check it here.


Wearable Defibrillators for health purposes. Check it here. The chart below is an implanted one and it is already being used by the public.



Okay now to images which actually would relate to my essay.

These are current concert wearable tech concert go-ers are wearing to grab attention. It's just lights though, so it's really passive. What if these tech could actually effect the concerts in a dramatic way?


Pranav Mistry being one of my main inspirations of ubiquitous conputing. In the picture below his creation could actually take a picture just by doing that pose. He combines gestures and wearable technology.



Holography phone dialing. Pranav takes Ubi Computing and makes it really literal and real where everything could be an interactable surface.


Take a picture with the gesture.


Cuff communicators. The smart watches these days are somewhat trying to implement this and tried to popularize this mode of communication but it deemed inconvenient and troublesome to use. (not user friendly) These cuffs would probably be cool to use, but bluetooth ear pieces already went there, (in terms of wearable communicators) and has already phased out.


Facebook wristbands used for the Tomorrow land raves where users to send friend requests via NFC.
Check it here.

This wristwatch operates with a fuel cell battery and NFC. It's exclusively created for the Tomorrowland Rave Party event which is held annually. It's a really huge event.

I'm not sure if I had already mentioned and analyzed this product in this blog or my final project blog over here. Anyway, this device apparently sends Facebook Friend requests via NFC (by putting it real close to another Facebook Wristwatch and hitting the little heart button together). Does that remind you of those days when you wanted to send images or songs with infrared connections? One little jerk and the connection would be lost. Ah, memories.

In my opinion, I'd rather yank out my phone and add my friend manually. Gives me an opportunity to run a mini stalking session on my new friend's Facebook Profile before getting anywhere or befriending him/her.





Xyloband, one of my main subjects of discussion. Link here. 
I have analysed this product in post no. 10. A really short one though. 







ASG 2: My final year Project Pitch in relevance to essay

Post no.11
Type: Other

So this is the presentation pitch I had for my final year project. It deals with large crowd usage of wearable tech. Have a look!  I have addressed several issues which would be discussed in the essay.
https://prezi.com/cblkeujs_gth/wearable-technology/

ASG 2: Media Studies

Post no.10
Literature Review - 4
Reviewed - Media Studies AREADER by Paul Marris & Sue Thornham






  • Lefebvre (1992), "Spectacle by Henri Lefebvre ; the exhibition to present a form of mass consumption." (p. 79)
Complete references are below this post.
1. Henri Lefebvre's :Production of Space Doc downloadable here (p.8)
2. and an Introduction to Henri book here.(p. 48)
3. and an ebook on NewMedia available here (p. 268).

From the first link:

Lefebvre (1992), "Space is no longer something concrete and opaque, that is, something to be experienced and lived (as well as perceived and conceived);"(p.8)

A well designed space here refers to an area where people could truly experience and live in the moment.

From the second link, where he states:


 
Merrifield, A. (2006),“participation that is effective, continuous, permanent—participation which is both institutive and constitutive” (p.48)

I would dive into Debord's work but I'm feeling like I'm straying. The third link explains how everything in our world comes together as a totality to form 'beautiful living'. 


  • Marris (2000), Emancipate "set free (from legal, social political restriction)
Emancipatory Use Of Media
- Decentralized program
- Each receiver a potential transmitter
- Mobilization of the masses (they have a choice)
- Interaction of those involved, feedback.
- A political learning process
- Collective Production
- Social control by self organizations

  • Marris (2000), Repressive "restraining personal freedom."
Repressive Use Of Media (xyloband)

- centrally controlled program
- one transmitter, many receivers (radio)
- immobilization of isolated individuals
- passive consumer behavior
- Depoliticization
- Production by specialists
- controlled by property owners or bureaucracy


These terms could very much be applied to what I'm doing now with my Final Year Project. I'm dealing with crowd participation so this is one of the important things to take note. I'm doing something that would enable the crowd to have interactions with the artists during concerts. Many existing products like Xyloband are trying to do the similar thing but have passive responses. It has a centralized program that control the lights of all the bands that the concert go-ers are wearing. What if the users could control their own lights and the concert with it? People are craving customization and effective user feedback. So does this mean that it is the end for repressive medias now that emancipatory medias are greater in demand?




  • Marris (2000),"The human being serves the machine, he adapts to it."(p.83)

This could correlate with Cyborgism although devices are made to adapt into the users' lives. Our smartphone has definitely changed our lives and the way we live. 


  • Marris (2000), "Hans Enzensberger, 'the media made possible for mass participation in a productive process at once social and socialized, a participation whose practical means are in the hands of the mass themselves.'"(p.98)

Right now, the wearable tech used for large crowd settings are repressive due to the costs and the need for standardization. Let's see how the world changes when the users demand personal freedom and customization.




References

Marris, P. and Thornham, S. (2000). Media studies. 1st ed. New York: New York University Press.

Henri Lefebvre's The Production of Space. (1992). 1st ed. [ebook] National Taiwan Normal University Department of Geography, p.48. Available at: http://webcache.googleusercontent.com/search?q=cache:sfaza9pny0IJ:www1.geo.ntnu.edu.tw/~moise/Data/Books/Social/08%2520part%2520of%2520theory/henri%2520lefebvre%27s%2520the%2520production%2520of%2520space.doc+&cd=3&hl=en&ct=clnk&gl=my [Accessed 1 Oct. 2014].

Merrifield, A. (2006). Henri Lefebvre: A Critical Introduction. 1st ed. [ebook] New York & London: Routledge. Available at: https://selforganizedseminar.files.wordpress.com/2012/07/merrifield-lefebvre-intro.pdf [Accessed 1 Oct. 2014].

Wardrip-Fruin, N. and Monfort, N. (2003). The NewMediaReader, Volume 1. 1st ed. USA: The MIT Press, p.268.

ASG 2: New Media

Post no.9
Literature Review - 3
Reviewed - New Media: A Critical Introduction by Martin Lister, Jon Dovey, Seth Giddings, Ian Grant & Kieran Kelly




  • Lister (2003), UBICOMPUTING - "Therefore, the idea that computers will soon be an embedded function of our physical environments through increasing miniaturization and development of smart applications." (p.Glossary)
The statement is referring to wearable computers and environmental computers, not so much on wearable tech in general. It predicts how ubi computing would be small enough for us not to realize its medium. This statement contradicts itself because environmental computers require a large surface area if they would want to operate efficiently for the public. For example, bus stop multi-touch screens or intractable advertisement boards- it does not strive so much for miniaturization but immersion. 

Wearable computers that are heading in that direction are smart watches and such. However, many wearable tech nowadays rely on applications that needs to work with a smart phones and are nonindependent. As I mentioned earlier in post 7, the wearables need to have a bluetooth connection with the users' smart phones which could be a hassle. 




  • Lister (2003), TECHNOLOGY - "Commonly used to describe socially/economically useful artefacts and associated processes-derived from scientific development. Technology is not only an object but also a process that includes the socially constructed knowledge and discourses that enable technology to function."(p.Glossary)
This definition cleared up a lot of misconceptions about the difference between technology and computers. Many, including myself, are confused with this really 'thin line' between both. It says here, as long there is anything that required science to develop, it is categorized under technology and may not have digital capabilities. Examples of non-digital technology could be umbrellas, ceiling fans, staplers. It mentions in the second sentence about how technology needs users too, to function; and therefore, be called technology.


  • Lister (2003), POSTMODERNISM - "High/popular culture, local/global, public/private."(p.Glossary)
This definition alone contains 3 valuable binary oppositions which I could use for my essay. Since I'm dealing with wearable tech, I could analyze how different cultures use it in different settings. Right now, the wearable tech are getting a lot of criticism and praise from the public. People are not sure what to feel about the new tech. I could discuss the different times wearable tech would reach different parts of the world. Some of the wearable tech do not require the internet, so those wearable techs would reach countries that don't have access to the internet. Especially those that could monitor health and well being.


  • Lister (2003), INSTRUMENTATION - "Use of media technologies for practical, educational or productive ends, rather than for pleasure or entertainment."(p.Glossary)
'Instrumentation' is a word they use to say, 'Media isn't just for fun! It's more than that! It could make you smarter!' Which is absolutely true, because people learn quicker when they are having fun or if it is self initiated. I have addressed the different functions of wearable tech in my prezi presentation in post 11.


  • Lister (2003),CYBORG - "Conjunction of biological and technological elements."(p.Glossary)
With wearable tech, people would be wearing devices on their bodies. One of the examples of current 'cyborgs' are people with mechanical arms and legs. These extensions of their bodies are necessary for them to function properly and efficiently during their daily lives. But what about wearable tech? Could entertainment components be as necessary to us like how health monitoring/enhancing devices?


  • Lister (2003), "Interactivity is a key added value characteristic of new media. Old media offer passive consumption." (p. 20)
This would be the main debate in the essay. Would probably split the idea into two with pros and cons of interactivity. Nowadays, getting the users involved are as important as the media itself. It's not so much about showing how impressive your media is anymore, it's more about how well you could engage your audience to make them remember your brand or understand the message you are trying to give. Audiences are getting smarter, they demand for deeper levels and purposes for those creations. 




References

Lister, M. (2003). New media. 1st ed. London: Routledge.

Friday, September 26, 2014

ASG 2: Remediation

Post no.8
Literature Review - 2
Reviewed - Remediation by Richard Grusin & Jay David Bolter





Ubiquitous computing (p.212)



  •  Bolter (1999),"Ubiquitous computing reverses virtual reality in another important way." (p. 219).

The characteristics and purpose of virtual reality would be to create a false world to immerse their users into it, completely diminishing their sense of reality. Ubiquitous computing is the total opposite, it avails technology to be around in our daily, real lives, for example, multi-touch table tops and directories. It's physical presence melds itself into our lives, and we do realise its existence. In other words, Hypermediacy, which is also available later throughout the book. The immersion is just different, no lesser than virtual reality. Virtual reality like those augmented reality apps trick the users mind that the object is there, often amusing and helpful at times when used during property sales; but ubiquitous computing is a computing device in itself, ready to be used to perform tasks only. It does not really paint a false reality for you, as it is there, physically for you to use.



  •  Bolter (1999), "Nevertheless, the visions of ubiquitous computing remain utopian and futuristic." (p. 218).

People are paying more attention to Ubi computing > wearable technology nowadays with the Apple Watch, Samsung Galaxy Gear and such. Currently, the wearable technology in the market today have not reached their full potential. Most of them are just mini computers that are extensions of users' mobile phones, draining both the watch and phones batteries from the prolonged Bluetooth connection. In order for wearable tech to succeed, it really needs to be an independent device. This argument drove the ideation of the final year project.




  •  Bolter (1999), Hypermediacy and Immediacy of Ubi Computing. (p.216)    

Hypermediacy happens when the user is aware of the medium, and immediacy is when the users are not. Wearable Tech can be a little tricky as they want to show both its aesthetics of tech as well as how well they could hide the tech to make it look like an ordinary watch. There's a thin line over there. But in the future, wearable tech would be more seamless. We know that they are computers, but they just wouldn't look like one anymore. Hence, immediacy.

Opinions on this theory by other experts available here.

  •   Bolter (1999), "Ubi Computing, on the other hand, turns our whole world into a computer interface. It rearranges our physical world."(p. 213)

It's true. People might have to redesign everything to fit the current technology. Take the self driving cars for example. The technology no longer required a car of that sort to have a steering wheel or visible shift gears. Therefore, the creators need to understand and redesign their cars to fit the demands and grant more comfortable, spacious cars for the riders. Even streets would have their own personal lanes for self-driving cars. Street signs and traffic lights might not be necessary anymore because everything is calculated with a complicated algorithm. That was my illustration, it is also very possible for wearables to transform the way we dress, in order to get the safest, fastest, most efficient, and most comfortable wear.

In this case, in their statement they mentioned 'the whole world' being their interface. It's possible to have multi-touch screens all around us and wearable devices finally replacing our handhelds. (because we would be wearing our mobile phones anyway)




  •   Bolter (1999), "Convergence, is a mutual remediation of at least three important technologies." (p. 224)

Take the MYO band for example. This is a really good product to represent convergence.
It combines wearable technology with the science of gestures. Then based on saved gestures in your computer, you could control the lights, lawnmower, fans and such. 

Technology involved in this could easily be Assistive Technology, Information Technology & Wearable Technology.







References

Bolter, J. and Grusin, R. (1999). Remediation. 1st ed. Cambridge, Mass.: MIT Press.

Fatima, S. (2013). MYO – The coolest gizmo of the year. [online] Witty Sparks. Available at: http://www.wittysparks.com/myo-the-coolest-gizmo-of-the-year/#.VHwVbDE0XJ8 [Accessed 1 Dec. 2014].

Tuesday, September 23, 2014

ASG2: Ethical concerns in the research topic and/or mythology

Post no. 8

According to my proposal, I have stated that majority of my research will be done online rather than first-hand experience with the wearable technology itself and their experts.

There aren't many books published on Wearable Technology as it is considered a relatively new trend. However, I have had a shift of mindset through recent tutorials with Daniel and my past experience with my previous essay on holograms.

I could apply old theories or manipulate them, or decode them to see if it fits to my needs. Old theories like Mc Luhan, Plato's Cave and The Uncanny Valley are ancient! Somehow, I managed to apply Masahiro Mori's theory of the Uncanny Valley toward the realness of holograms although they were initially used to analysed the aesthetics of robotics instead.

Divergence and mixtures of cross-overlapping theories would help me with the ideas of this trend. Transhumanism, Cyborgism? I would see how each theory contradict each other and would come to a suitable conclusion after analyzing it from all perspectives. In my previous essay, I even stated my doubts on the theory itself.

So what are the ethical concerns that I could have with this paper? And how would I solve it?

1. The information may be biased.

Articles on the internet tend to be very biased, often leaning more to a side than the other. I sometimes question their credibility and purpose of writing such articles. Are they doing it to gain popularity by leaning toward a certain side so much where it could sound convincing enough to the on-the-fence thinkers? Recruiting them into their army of biased thinkers? Or is it that their lack of research of the overall trend and influences from ignorant peers drive their emotions into writing such a biased article? Maybe they're just gossip columns meant to make things exciting.
I was definitely one of them so I do have the right to judge. Haha.

I usually read the articles twice first with an open mind, uninfluenced by anyone. After reading it twice, I draw my conclusion and compare them with the comments below if there are any.
However, when I do read an article, I try to not find points which drives my arguments further as this could also in turn, intensify my own personal bias on the issue. On the other hand, I read these articles informatively. Are they mentioning anything new? Are there any new innovations, ideas or marketing strategies to get these Wearable Tech into mainstream culture?

To clarify the arguments I stated in my proposal, I would separate my informative research and my argumentative research into different compartments. They both have a very thin line that could disrupt the entire flow of the essay. I would have to thread carefully when analyzing these arguments as they are, of course, biased toward their own ideas.


2. The legitimacy of these sources.

MIT and IHS have been my primary source so far, as they are both legitimate.
I remember trying to site John Bilton(2010) where Technology is classified into 5 classes. I later discovered that he has been cited by a few papers but are not distinguished or well-known enough. All I got from the internet about John Bilton was that he was just a football coach of some sort. I was disheartened because his ideas fit my agenda so perfectly.
I would probably rephrase and tweak them so that I would still have the chance to use them as my personal conclusion. Nevertheless, they were really good thoughts sown into my mind.


3. The inability to consume the information first-hand, as I have to physically hold and experience the Wearable Technology in order to fully understand and evaluate its experience.

This is definitely a drawback, but I do try to get my hands on any form of Wearable Technology if I had the chance to. I'd visit Samsung shops to try out their Galaxy Gear, ask my friends about their experience with the Google Glass and such. I know this would not be enough, and I would only have to depend on videos, articles, reviews online. I did work with wearable technology in my previous project LIVETAGS, which granted me a great opportunity to understand the users and their interactions.


4. Learned theories from contextual studies may not apply. May need to look into other fields such as psychology or sociology for theories.

My topic deals with crowd participation and interaction with both technology, and each other. The theories that I have learned may not touch on these areas. Pour example, the psychology of colours. What prompts users to raise their cellphones and lighters during a concert? Competitors like Xyloband change the colours of the bands that the crowd wears during the concert. It effects moods.


5. The Wearable Tech trend is not at its mature state where it has enough research done to it. In other words, lack of resources.

Provided the internet, one can never have too few resources. That is one of the grave advantages I could ever exploit. My essay topic is about large crowds and wearable media. Obviously, the buyers of these form of Wearable Tech are only limited to event organizers and concert planners. They are not to be sold directly to the consumers. Therefore, this essay may not be able to relate enough to its readers, which compromises most of end-consumers. (As I was told by Daniel in the previous tutorial session)

Notes
*Also, I would have to include the re-usability of these wearbles. Ah, another point which I could include in my essay.
* Keep my writing simple & sophisticated.
* wearable computers need to have their voice recognition feature to be more precise in order to really take off.

Ps. With this recently 'new' (it has been developed for decades now, people just started paying attention to it) trend, the possibilities and arguments are endless. I'm going to have a lot of fun with this paper.



RESEARCH ETHICS

"Why is Ethics approval important?

If the work you undertake as part of your studies in the School of Creative Arts involves the
participation of others, you will need to get the approval of the Faculty Ethics Committee (UH) by
completing an Application for Ethics Approval.

The Ethics committee is here to help protect you and others involved in your work.

The Application for Approval is designed to ensure that anyone who is involved in any aspect of
your studies is protected from harm or distress your work might cause and that you have designed
your project in such a way to ensure that participants are aware of what you are doing, why you are
doing it, and they have given informed consent that they are willing to participate."

From my understanding of the research ethics document provided from the school, I would need to consider the well being of others if I were to involve them win my project or during my project development stage. This includes interviews with professionals which I would have to conduct for this assignment.

I would need to protect their privacy and the accuracy of their statements as well.


Saturday, September 13, 2014

ASG2: Wearables in Malaysia

Post no.7
Literature Review - 1
Reviewed - STAR Newspaper Article (STAR2 Technology)

Alright, so a couple of days ago my mother stumbled across an article on the STAR newspaper about wearable tech a day before my 'TedTalk' presentation class. I found a digital version online and it is available Here.

The newspaper had an additional excerpt on international wearable tech which the site did not publish. So with this article, I hope to expand my research to a more local context.

The article talked about a wearable security system called WaryBee. You could click on the link and read about it there, I'd do the evaluations here instead.


Everyone (and I mean everyone) expects wearable tech to burst through the roof and take over the digital world. However, I'm pessimistic. All these talks about the recent launch of the Apple Watch and the failure of sales for the Samsung Galaxy Gear, makes me doubt the creativity of the innovations in these inventions. 

To me, they're just making smaller computers. Which is quite redundant, since it would take twice as much effort to navigate, read and use.

How are you going to answer a call with that? I could only imagine the amount of hassle when I see someone actually using it to communicate, shifting around their wrist from ear to mouth repeatedly. You could always put it to loud speaker, or plug in your earphones if you want privacy. Or you could just use a bluetooth ear piece. (which is one of the wearables that 'almost' took off)

Anyway, back to WaryBee.

In order for it to actually reach its full potential, EVERYBODY has to download the app. Even those who are not wearing or using the WaryBee. If they don't, they wouldn't be able to get notifications on their phone whenever a kidnapped person is within a 30m radius of them. You have to get ALL your emergency contacts to download the app as well.

No. 2, this little thing is priced at RM140-Rm200. Honestly, I would rather implant a GPS tracker chip under my skin like most owners do to their pets. There's just too much hassle with something so easily removable.

Which brings me to my next point, how sure are you that the kidnapper won't notice this goddy little thing hanging around the victim's neck or pockets? I would probably rip it off and toss it on the side of the street if I were them. Rendering the Warybee and the victim useless.

I could conclude that their research was not thorough enough and that they never went through enough testings before deciding that they could sell it to the public.
I predict that this product will NOT take off. It being attached to an app and bluetooth is hassling enough. People want convenience, not just another gimmicky phone application which drains their phone batteries because it has to be switched on 24/7.


HYBOBAND

This one, I see taking off. 
It's simple and straightforward and there are fewer risks of the band actually detaching itself from your body.

The only possible drawback this product could have is that anybody that want to use this or get notifications from this, HAVE to download the app.

Honestly, as a smartphone user, I would like to have as LITTLE applications as possible. 



EXOGEN on the other hand, is usable and marketable. People just use it and reap the benefits of the product. There are already smart contact lenses being developed that measure the glucose counts in your tear fluid. That is already one step after these bands because the results of these bands could be inaccurate due to the wearer's environments. 
I would joke around and spill a can of coke on this device and it would go berserk, summoning a cluster of worried faces and speeding ambulances; although I'm not really sure they work that way.

However, it states that their plan for further development involves making an APP which allows a computer trainer to tell you what to do. This would be good in some ways, as long it doesn't need the user to prompt other users to download it for it to be used effectively like the WaryBee. It's more personal.

Unlike the Warybee, if nobody downloads the application, the victim would be pressing the HELP button the whole day long and no one is going to come rescue them.

At the end of the article, a research analyst from Gartner states that wearables are going to be used as add-on (extensions) to mobile phones for the next five years and that it would take awhile to gain mainstream acceptance. This, I can agree on.

I'm also excited about this:

 “In the not too distant future, we may even see our mobile phones relying on hybrid power ­generators that use different energy sources such as thermal, electrostatic, solar or motion,” he said.

The main problem for smartphones are their battery life. People have tried to fix the problem with power banks but they are just too chunky to carry around. What if you could charge it by just putting it close to your skin, so that it could thermally charge your phone. Or charge it from the motions of your bag, or even solar. Electrostatic friction as well.

There are even some inventions which allow users to charge their devices with their own blood. I think this is a little too far fetched for anybody's taste. But the reasons of some of their inventions are more of an awareness than an actual product launch. It is functional though. They are trying to send a message to the public about how dependent we are on these devices that they have already become apart of us, like another functional organ which needs blood to run. The pictures are really beautiful! I love how utopian they tried to make it look.





So onto the international excerpt section.

There are a couple of wearables stated:

- Daewoo built a wearable exoskeleton (no name of the device here)

- Ducere Technologies in India has created, and I quote 'the first smart shoe' called Lechal which means take me there in Hindi. It links to Google maps and vibrates the soles on your feet to tell you which way to turn.

...what if it were recalculating? So should the users just walk around aimlessly until one of the soles vibrate? I'd like to know where I'm going. I would probably prefer to look at the maps on my phone because the main uses for it is that I could look on ahead and see where should I turn next which you couldn't do if wearing these shoes. I have a feeling it could only serve its purpose for the visually impaired. It's RM315 a pair and its cheaper than the band and the WaryBee. 

- The Ring from Kickstarter.
I doubt it's accuracy. It's a ring that recognizes your finger movements to execute actions like switching on your fan. But, you have to have the APP and it has to be linked via Bluetooth to your phone. I'd rather just flip the switch for my fan or any other devices for that matter.


- The Comback System
An augmented reality helmet  for firefighters where it would help them navigate around fires.It doesn't use GPS to pinpoint the location but uses the firefighters' footsteps instead. (Gps does not work indoors, of course) and a compass will be used in its place. It's a pretty legitimate wearable device in my opinion as it could help save lives. 


Overall, Malaysia, wearable technology is not as innovative when it comes to wearables because it is really new and do not have enough of research and development on this tech yet. 

References
Chong, J. (2014). Wearables Take Shape. THE STAR, p.2,3.


Deccan Chronicle, (2014). Now charge your phone with blood flow. [online] Available at: http://www.deccanchronicle.com/141028/technology-latest/article/now-charge-your-phone-blood-flow [Accessed 1 Nov. 2014].

Wednesday, September 10, 2014

My Slides

Post no. 6


Basically, I thought that my essay would go general like this. Right now it's a little more focused on crowd participation Wearables.
But yeah, I would include some of the arguments made here into the essay.

I could most probably talk about some of the local attempts with this tech as well.