Monday, October 6, 2014

ASG 2: Essay Structure

Post no. 15

Point 1 is very very detailed. I realised that Wearble Technology is a very new tech, so the introduction to this topic needs to be detailed and precise before any arguments can be made.

Intro:  (1 paragraph)
- History of communication and how/when we started to be so be intrigued by technology. Inventions expand - Frankenstein Syndrome. We want tech to be more seamless, immersive. We wouldn't want to see the medium. We want it more mobile too. Hence, the idea of Wearable Technology.

Breakdown Ubi Computing
- Wearable Tech is a type of Ubiquitous Computing.
Define Nature of Ubi Computing. Mark Weiser(1988)

- Public/private & high/low culture & local/public. How does it transform the entertainment industry? How can it effect the sociotechnical system? (the people/technology/environment)

- How can it be used simultaneously, at a large scale? What are the factors that need to be taken care of?

1.  What is wearable tech? (1/2 paragraphs)

Further Breakdown
- Wearable : something, an article of clothing or device where you could put on  or wear and could take off. Why is it utopian for some but dystopian for some.

- Differences between wearable Media and Wearable Technology.

- Media is the main means of mass communication, a subcategory under Technology.

-Technology itself is the application of scientific knowledge for practical   purposes, especially in industry.

- Technology is classified into 5 classes. Technology as objects, technology as
knowledge, technology as activities, technology as a process, and technology as a socio technical
system (interactive media).

- Wearable Computers and Wearable Technology.

-Technology may not be correlated to computers. They are different entities. A computer is just an electronic device for storing and processing data, typically in binary form, according to instructions given to it in a variable program.
Examples of wearable computers: Google glass / Samsung Galaxy Gear

- Wearable tech is not new. History of wearable media will be stated. Radical and incremental innovations.
The first Wearable Tech: The Pocket Watch
First Wearable Computer by Claude Shannon and Edward O. Thorp was invented to predict where the ball would land on the Russian roulette wheel.

- Wearable Technology is classified into two: Utility & Entertainment

- Health, Military, Infotainment, Fashion, Fitness and Wellness

         
2. Large crowd usage: Wearable technology (4 paras)

- Older examples of crowd participation that runs simultaneously LIVE. (voting with remote controls etc.)

- Entertainment: Analyze Xyloband, Tomorrowland's Facebook Bracelet. (Repressive & Emancipitory Use)

-Factors to argue: Emancipitory and Repressive use of media

- Why is feedback and interactivity important.

- Law of conformity. People would want to be a part of a larger social context.

- Argue with Immediacy

- Address Cyborgism briefly.


3. Arguments section. (2 para)

Is it really necessary? What is its future in the entertainment industry?

Will it be practical, safe, healthy? Will it be compulsory for entertainment? Utopian?

Current standing of Wearable Technology in the Timeline of Technology.

Wearable media is in which part of the timeline of evolution of technology?
THE AGE OF CALM TECHNOLOGY.

Is it a necessary evolution which will bring us to a better understanding of inventing greater and more intelligent tech? Is it just a transitional stage to advanced implant technology?


4. Conclude: (1 para)

Extensions of man. Humans will be their own superheroes. Future looks bright for wearable technology in entertainment.



No comments:

Post a Comment